REVIEW When you first start up Crave s futuristic PlayStation racer Killer Loop you ll be amazed by how much it looks sounds and feels like Psygnosis Wipeout series. But while it does borrow heavily from that trilogy (and Psygnosis Rollcage) Killer Loop has enough differences to give it its own identity ruining perfectly good lines such as Wipeout done by a cover band. Yes it s the future once again and you and your suspension of disbelief drive magnetically powered vehicles that can stick to tracks even when they weave and flip contrary to gravity. The basic sci-fi racing conventions are observed here: You gather power-ups while careening around the track and you can fire weapons to slow opponents down. Killer Loop is different from the other games in that speed power-ups are essential for you to maintain your top velocity or else your speed will inch down to a crawl. Also important for you to snag is the magnet energy power-up which lets you have enough energy to climb the walls to gather pow
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