Scooby Doo Mystery Mayhem Nintendo GameCube Complete - Very Good

Price
$34.95
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Only 1 left in stock!
Condition:

Refurbished / Excellent:

Fully restored. Disc resurfaced, case replaced, cleaned, tested — looks and plays like new.

Like New:
Barely handled. No visible wear. Disc and case look pristine.

✔️ Very Good:
Light cosmetic wear. Disc is clean and fully functional. Case may show minor marks.

🎮 Good:
Noticeable cosmetic wear. May have case scuffs or cover wear. Always tested and fully playable.

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Description

Product Description Zoiks! Scooby and the Gang are back in an all-new, gumshoe adventure! Help Scooby and Shaggy unravel a supernatural mystery, unmask really creepy monsters and find out what's really behind the "mystery" at hand Features adventure-style gameplay including solving puzzles, searching for clues, capturing monsters and more! Play as either Scooby or Shaggy: each has unique abilities. Review Scooby-doobie-doo, where are you? In a crappy video game, that's where. Honestly, I just don't know where to start with this title, as its lack of any compelling features make it a bit difficult to write about. In the face of such banality, I'll dispense with any attempt at analysis and just give you the basics. As Scooby and Shaggy, you'll traverse around variously themed levels to complete the most rudimentary of puzzles. These challenges are all things you've done a million different times in a million different ways, and trust me when I tell you nothing has been done to make them any more fun or interesting. There is really no platforming at all, but you can switch between having Shaggy and Scooby in the lead of the tandem, but again this element doesn't really do much to enhance the gameplay. You can also use an occult book to trap various ghosts and monsters. In terms of gameplay, design, and execution, Mystery Mayhem is as uninspired a game as you're likely to play this year. As you complete the seemingly endless series of dreary switch puzzles and fetch quests, not once will you be entertained. During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. Concept: Fulfill a federal law that any kid-targeted major motion picture must be accompanied by a video game Graphics: Renderware: How are you mediocre? Let me count the ways! Sound: Great if you like Casey Kasem impersonators! (And, no Sara Michelle didn't get within a mile of this clunker!) Playability: Are you familiar with the concept of controlling the direction in which a character is walking with a controller? Entertainment: Unless you're very, very young (or just simple), skip this Replay: Low Rated: 4 out of 10 Editor: Matt Helgeson Issue: May 2004 2nd Opinion: The problem with this game isn't the same one that most cartoon-licensed product struggle with. Instead of stripping away all that is witty and/or interesting about the source material, this Scooby Doo game is everything that an episode is: by the numbers mystery solving, wacky locations, and even a laugh track. The big problem is that the license just isn't great source material for a game – too bland for most players' tastes. Rated: 5.25 out of 10 Editor: Lisa Mason Subscribe to Game Informer -- Game Informer Review

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