Sesame Street 123 Astro-Grover NES Cart + Manual Authentic / Tested - Very Good

Price
$10.95
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Only 1 left in stock!
Condition:

Refurbished / Excellent:

Fully restored. Disc resurfaced, case replaced, cleaned, tested — looks and plays like new.

Like New:
Barely handled. No visible wear. Disc and case look pristine.

✔️ Very Good:
Light cosmetic wear. Disc is clean and fully functional. Case may show minor marks.

🎮 Good:
Noticeable cosmetic wear. May have case scuffs or cover wear. Always tested and fully playable.

See full condition guide →

Description

2 Great Games in One
Learning Fun with your Pals from Sesame Street
Game 1: Astro-Grover
Look up in the stars. It's Astro-Grover.
Help Grover in outer space as he has a close encounter with the friendly Zips from the planet Zap. Children count, add, and subtract Zips as they improve basic math skills. If they answer GROVER correctly, he will fly out to meet the Zips. In the case of a wrong answer, the Man-in-the Moon will shake his head and encourage the child to try again.
As children develop their number skills, a series of correct answers results in the building of GROVER's beautiful city or the launching of a zippy spaceship. Children are entertained for hours with colorful graphics and music that make learning fun!
Game 2: Ernie's Magic Shapes
With a wave of Ernie's wand, any child can make magic.
ERNIE invites children to join him on stage to practice matching shapes and colors as he presents challenging problems to solve.
Each time ERNIE magically creates a picture above his head, the child must consider its shape, size, and color. Each picture is composed of colored shapes in patterns that become more challenging through six levels of play. Shape by shape, children help ERNIE select the right one and make the incorrect one disappear! When the picture is complete, ERNIE's magic bunny jumps out to dance.

FEATURES

  • 2 Great Games in One
  • Learning Fun with your Pals from Sesame Street
  • Game 1: Astro-Grover
  • Look up in the stars. It's Astro-Grover.
  • Help Grover in outer space as he has a close encounter with the friendly Zips from the planet Zap. Children count, add, and subtract Zips as they improve basic math skills. If they answer GROVER correctly, he will fly out to meet the Zips. In the case of a wrong answer, the Man-in-the Moon will shake his head and encourage the child to try again.

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